By Mark Heidelberger
I once had an
executive tell me, “Great story, mediocre script.” When I pressed him on what
made the script mediocre, he fumbled about trying to explain it – how it took too
long to get to moment X or that moment Y had no conflict between the hero and
villain – before finally settling on the fact that, “Look, it just didn’t read
the way professional scripts usually read.” This was early in my career, so I simply
told myself his lack of articulation meant he didn’t understand the material.
However, as I
acquired more experience over the years, I started to better understand what he
was getting at. A viable script will have a clear three-act structure that’s
driven by the protagonist’s actions and his interactions with an antagonist.
This ensures that needed drama occurs as the story progresses, and at a pace
that will satisfy audience expectations. While it might sound rote, it’s a
tried and true formula that studios, producers, directors, actors and others
are looking for.
Most
screenwriters have heard of three-act structure, but too often distill it down
to having a “beginning, middle and end.” This won’t cut it. Hollywood
professionals are used to seeing three-act structure executed in a more precise
way, where certain beats involving certain characters happen
around certain pages. They might not realize your first act break didn’t
involve your hero or that your midpoint came 10 pages too late, but they’ll “feel”
that it’s off and pass. So here are the key anchors you want to get right in a
120-page script so you don’t get the feedback I got so many years ago:
Teaser & Set-Up
Establish the protagonist’s
ordinary world in the first 15 pages – his life before something happens to
alter its course. Where we get to know what kind of character we’re going to be
following, what he wants and what flaws he has. Moreover, the first two to five
pages should be an opening sequence that teases the story to come and is so darn
interesting, it immediately hooks the reader.
Inciting Incident
Something has
to happen to the protagonist around page 15 to change his world. And whatever
it is, it should set up the conflict with the antagonist. You have some flexibility
with page count here, but if your inciting incident starts to go much past page
20, you have too much set-up.
First Act Break
The protagonist
needs to make a choice around page 30 that sends him on the journey we’re going
to see over the next 90 pages. Note: It can’t be someone else making the choice
or having the choice made for him like I’ve seen some writers try to do.
Structure is built around the hero’s actions.
Rising Action
From pages 30
to 60, the protagonist needs to make progress in his endeavors. We should see
him act and the antagonist counteract, back and forth. But ultimately, the
protagonist rises toward his goal. Think of the character trajectories like
this: as the protagonist rises, the antagonist falls and vice versa. This
inverse relationship is at the heart of screenplay conflict.
Midpoint
The protagonist
hits a false high point around page 60. Why is it false? Because the
protagonist hasn’t yet learned his lesson, overcome his flaw or defeated the
antagonist even though things look rosy otherwise. It’s also critical to have
another incident here that alters the protagonist’s trajectory downward.
Falling Action & Betrayal Moment
From pages 60
to 90, the protagonist loses ground to the antagonist and his life starts
falling apart. He still hasn’t heeded the story lesson, and he alienates many
of those around him. Halfway through this section, there is sometimes a
“betrayal moment” as well where either the protagonist breaks someone’s trust
or has his trust broken by someone else.
Second Act Break
The protagonist
needs to be at the lowest point we’ve ever seen him around page 90.
Lower than he was at the beginning. Lower than he’ll be at the end. All needs
to seem lost. Don’t be afraid to take your hero and drop him off a metaphorical
cliff. At this point, some outside influence will need to rally him to stand up
and fight.
Climax
The last
quarter of the script is, of course, the showdown between protagonist and
antagonist, including any build-up to get there. How it ends will define
whether it’s a comedy or tragedy. If the protagonist prevails, it means he’s
overcome his flaw, learned the lesson and got what he needed, even if it’s
not what he originally wanted.
Coda
While not
necessary, the last couple pages can serve as a tag that wraps up any loose
ends and offers the reader closure. It usually doesn’t go more than one or two
scenes though.
I understand
this may feel a bit mechanical, but there’s a lot of creative leeway within this
structure, and faithful execution is often what sets apart Joe Pro from Joe Schmoe.
Once you find success following the rules, you’ll have more wiggle room to
break them because others will know you understand them. My advice: read as
many professionally written scripts as possible (Drew’s Script-O-Rama has tons) to
observe how the structure is employed in practice. You’ll find doing it right
means not only a great story, but a great script, too.